                 <beaconLight realLight="lightbarBig_realLightR">
          <staticLight node="variationBlink_static" intensity="30" multiBlink="true" multiBlinkParameters="8 8 50 0">
          </staticLight>
      </beaconLight>
      <beaconLight realLight="lightbarBig_realLightL">
          <staticLight node="variationBlink_static1" intensity="30" multiBlink="true" multiBlinkParameters="4 4 50 0">
          </staticLight>
      </beaconLight>

	  <beaconLight realLight="lightbarSmall_realLightR">
          <staticLight node="variationBlinkSmall_static" intensity="30" multiBlink="true" multiBlinkParameters="8 8 50 0">
          </staticLight>
      </beaconLight>
      <beaconLight realLight="lightbarSmall_realLightL">
          <staticLight node="variationBlinkSmall_static1" intensity="30" multiBlink="true" multiBlinkParameters="4 4 50 0">
          </staticLight>
      </beaconLight> 


        <i3dMapping id="variationBlink_static" node="xxxx" />
        <i3dMapping id="variationBlink_static1" node="xxxx" />


<turnLightLeft shaderNode="turnlightLeftStatic3" />
<turnLightRight shaderNode="turnlightRightStatic3" />


        <i3dMapping id="turnlightLeftStatic3" node="xxx"/>
        <i3dMapping id="turnlightRightStatic3" node="xxx"/>